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Post by JasonUK on May 31, 2016 6:50:39 GMT
Looking forward to seeing finished game... looks great already!
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Post by rmartins on May 31, 2016 9:24:02 GMT
Looking forward to seeing finished game... looks great already! Thanks I'll probably re-hash level so that it's a bit more progressive in terms of learning curve. I'll probably add a few more easy jumps at the beginning, so that player can adapt to play controls. From my perspective, it seems that most players (that I have seen playing) assume they will control the ball directly, and not it's acceleration, which is essencial to understand, for game play to work. That's the real difference between a physics based game and a regular control game, you influence the outcome(physics), you don't have direct control over it. Maybe I can tweek user control effects a little, but it would be nice to have concrete feedback about it.
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Post by JasonUK on May 31, 2016 12:21:49 GMT
A very good physics based game is Osmos on iPad & Android... might be worth a look to see if a Spectrum could be pushed to that limit  On feedback perhaps you could have a short trainer game or screen so users could get used to control before launching into game proper.
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Post by rmartins on May 31, 2016 16:15:43 GMT
Osmos has many floating items, which means a lot of data transfer (sprites) into spectrum screen memory (slow), unalligned, which implies sprite scrolling (CPU load), plus extra processing for multiple physics objects (CPU load). It might be viable, but only for a heavilly reduced or limited version. Any way, I already have another game planned, after I finish this one I'm not queueing anymore right now.
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Post by Ivanzx on May 31, 2016 21:52:31 GMT
Now that the voting is over, and I had some time off from assembly language, I'll get back to it, to finish it as planned. Thanks, Rui, I will be looking forward to seeing that versión when it is finished 
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Post by rmartins on Aug 26, 2016 8:37:42 GMT
I have mentioned previously, the intention to release my game in Cartridge form. To accomplish this, I have been designing & implementing an hardware project with this in mind. NOXROM Cartridge «-- this is a link First prototype version is almost complete
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Post by Ivanzx on Aug 31, 2016 10:37:42 GMT
I have mentioned previously, the intention to release my game in Cartridge form. To accomplish this, I have been designing & implementing an hardware project with this in mind. NOXROM Cartridge «-- this is a link First prototype version is almost complete Good news! Imthose who is really looking forward to playing the complete versión of Steel Ball (s) 
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Post by rmartins on Apr 26, 2017 2:34:41 GMT
Found some free time to work on SteelBall. It was about time wasn't it ? Fixed the Scroll Back bug, which sometimes went into an infinite loop after player died, and control would never be returned to user, so no ball was shown while in this state.
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Post by Ivanzx on May 11, 2017 17:11:23 GMT
Found some free time to work on SteelBall. It was about time wasn't it ? Fixed the Scroll Back bug, which sometimes went into an infinite loop after player died, and control would never be returned to user, so no ball was shown while in this state. Cool! I want to see it finished 
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Post by GuestMax on Aug 1, 2019 3:02:40 GMT
Me too :-)
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