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Post by gabriele amore on Nov 26, 2015 9:23:20 GMT
Hello All (Hola Todos) ! I am trying to learn how to make radar-based game Previuosly i made "WWI fighting heroes and some crazy aliens" in which you would navigate a landscape (in a sort of first person perspective) and chase aliens which would appear on screen based on whether your sprite in the radar would collide with alien bases in the radars; these would remain still. Here you have to trap dragons (the dragon sprite in the radar moves)...so this is a little progress ..i am still trying to figure out how to move the dragon sprites in the main screen in a way that is consistent with the relative motion between the player and dragon sprites in the radar... the game is playable (though it needs a better dragon movement routine) you have a limited time to trap each dragon, and everytime you collide with a dragon egg you damage your car until you loose one life Q accelerate O and P rotate left and right M black rockets (to destroy dragon eggs) N Cyan rockets to trap the dragons A reset www.dropbox.com/s/fbuuaxci37w60pq/Dragon%20Buster.tap?dl=0www.youtube.com/watch?v=gO2Q_aaYiaw
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Post by rmartins on Nov 26, 2015 11:13:35 GMT
Great! One more game  Keep them coming 
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