Post by gabriele amore on Nov 26, 2015 9:23:20 GMT
Hello All (Hola Todos) ! I am trying to learn how to make radar-based game Previuosly i made "WWI fighting heroes and some crazy aliens" in which you would navigate a landscape (in a sort of first person perspective) and chase aliens which would appear on screen based on whether your sprite in the radar would collide with alien bases in the radars; these would remain still.
Here you have to trap dragons (the dragon sprite in the radar moves)...so this is a little progress ..i am still trying to figure out how to move the dragon sprites in the main screen in a way that is consistent with the relative motion between the player and dragon sprites in the radar...
the game is playable (though it needs a better dragon movement routine) you have a limited time to trap each dragon, and everytime you collide with a dragon egg you damage your car until you loose one life
Q accelerate O and P rotate left and right M black rockets (to destroy dragon eggs) N Cyan rockets to trap the dragons A reset