einar
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Posts: 11
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Post by einar on Jun 28, 2015 7:40:35 GMT
- Play COMPLICA, the most exciting variant of classic CONNECT-4! / Juega a COMPLICA, las más increíble variante del clásico Conecta 4!
- Some of the best graphics and songs for the ZX-Spectrum ever! Amazing visual design by Dave "R-Tape" Hughes! Awesome soundtrack by Yerzmyey! / Con algunos de los mejores gráficos y canciones nunca creados para el Spectrum! Increíbles gráficos diseñados por Dave "R-Tape" Hughes! e impresionante ambientación musical de Yerzmyey!
- Customized version of BIFROST* ENGINE powering graphics and animations in multicolor 8x1, compatible with all official ZX-Spectrum models! / Versión personalizada del BIFROST* ENGINE que potencia gráficos y animaciones en tamaño 8x1 en multicolor, compatible con todos los modelos oficiales de Spectrum!
- Huge game content for a ZX-Spectrum game (packing 12K of 100% Assembly code, 61K of standard and multicolor graphics, 12K of AY music) in 48K only! / Enorme cantidad de código para un juego de Spectrum (12K de código máquina, 61K de gráficos multicolor y estándar, y 12K de música para el chip AY, todo ello comprimido en 48K!!)
- The smartest computer opponent ever! Play against BRAINIAC (TM), an Artificial Intelligence algorithm implemented as recursive Minimax strategy with alpha-beta pruning, highly optimized for Z80 registers allocation, using heuristic evaluation and arbitrary recursion depth, multi-tasked in background from machine state controlled multicolor animated graphics... Yes, the A.I. really is as strong as it sounds! / El contrincante más inteligente al que jamás te enfrentarás en un juego de Spectrum! Juega contra BRAINIAC (TM), un algoritmo de inteligencia artificial implementado como estrategia recursiva Minimax, altamente optimizada para Z80, que usa evaluación heurística y profundidad arbitraria de recursión, capaz de realizar varias tareas al mismo tiempo en segundo plano mientras el Spectrum maneja los gráficos multicolor animados
- Full source code available! / Código fuente disponible!
- Countless hours of entertainment! / Interminables horas de entretenimiento!
- Download it now from here and have fun! / Descárgalo de aquí from here y a divertirse!

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Post by Gabriele Amore on Jun 28, 2015 10:36:20 GMT
err...where is the loading message
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Post by Gabriele Amore on Jun 28, 2015 10:38:45 GMT
err...where is the loading message sorry I meant the loading link!
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einar
New Member
Posts: 11
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Post by einar on Jun 28, 2015 12:17:56 GMT
Ops!
I just added download link in original post, sorry!
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Post by Ivanzx on Jun 28, 2015 13:58:12 GMT
Hello Einar and welcome here! Really good to see you around here  BTW, your game looks good, I saw it before in WoS today, so I hope to have a Little time to try it. I also wanted to tell you that there seems to be a misunderstanding here, as these fórums are only for the game which will be submitted for the ZX Dev´2015 compo, and one of the most important rules is that the game has to first be unveiled or announced here in the compo, as it happens in the MSX Dev  I can move the thread to another section of the fórums, if that is ok 
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einar
New Member
Posts: 11
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Post by einar on Jun 28, 2015 14:33:18 GMT
Hello Einar and welcome here! Really good to see you around here  BTW, your game looks good, I saw it before in WoS today, so I hope to have a Little time to try it. I also wanted to tell you that there seems to be a misunderstanding here, as these fórums are only for the game which will be submitted for the ZX Dev´2015 compo, and one of the most important rules is that the game has to first be unveiled or announced here in the compo, as it happens in the MSX Dev  I can move the thread to another section of the fórums, if that is ok  Hi Ivan, Actually it was my intent to submit this game for your compo, so I posted the same news simultaneously on WoS and here, within just a few minutes of difference. You wrote above that submissions must be first announced here (thus forbidding to announce it simultaneously somewhere else), but in "General Rules" you previously wrote that "game must be a new creation, not published/released before", which does not forbid to announce it simultaneously somewhere else. Anyway it's your call. Whatever you decide is fine, really! I'm just submitting this game here for fun, we all know a board game will have no chance to win competing in the same category against more popular genres like RPG and action games anyway 
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Post by Ivanzx on Jun 28, 2015 14:46:44 GMT
Hi again, Einar! Ok, then its my bad, I thought otherwise, but I see I was mistaken, that is no problem at all! Yes, actually any game which is submitted for the ZX Dev, can also be announced afterwards in any other fórums  I will move the thread back to submissions and prepare a basic Spanish translation of the texts  Thanks!
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einar
New Member
Posts: 11
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Post by einar on Jun 28, 2015 14:51:37 GMT
Hi again, Einar! Ok, then its my bad, I thought otherwise, but I see I was mistaken, that is no problem at all! Yes, actually any game which is submitted for the ZX Dev, can also be announced afterwards in any other fórums  I will move the thread back to submissions and prepare a basic Spanish translation of the texts  Thanks! Thanks a lot, especially for your translation work!!!
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Post by catweazle on Aug 27, 2015 10:25:32 GMT
This looks incredibly fun and professional already - very impressive! 
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Post by rmartins on Aug 28, 2015 14:01:28 GMT
Great looking game einar. Very cool use of color. Did you start early, use some already made libs, or are just a fast coder ?  EDIT: I see that you are probably using your 1x8 color engine.
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einar
New Member
Posts: 11
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Post by einar on Sept 28, 2015 2:40:05 GMT
This looks incredibly fun and professional already - very impressive!  Thank you! Sorry for the late reply, I don't check posts here very often...
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einar
New Member
Posts: 11
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Post by einar on Sept 28, 2015 2:49:58 GMT
Great looking game einar. Very cool use of color. Did you start early, use some already made libs, or are just a fast coder ?  EDIT: I see that you are probably using your 1x8 color engine. Thank you! I have reused several technologies I produced earlier (BIFROST* for multicolor graphics, FZX for variable sized text, ZX7/RCS for data compression), this way I could be more productive when coding this game. So far, only Denis Grachev and Dave Hughes have programmed and released games using my multicolor engines, and their games were all amazing. I hope more people will be motivated to take advantage of these graphic engines also!
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