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Post by hikoki on Jan 21, 2016 16:20:50 GMT
P.S. It seems that FlyWrench is not a ZX game. Oh My!! Better than Bouncing Bomb¿¡?! I should have mentioned that Flywrench was a free game for pc. I've seen there is an extended version with modern looks. If you are curious I can look to upload the old one somewhere. Anyway you have to roll your ship in different ways each one matching the ship colour with the obstacles you run into.
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Post by rmartins on Jan 24, 2016 20:14:16 GMT
Ok, here is a short animation, of the loading screen development.  NOTE: Last frame stays longer, to distinguish the latest version. Something to take into account is the radical difference between what we see in a LCD/TFT computer screen, and what we see on a actual TV screen (even a modern one), when video is from a real Spectrum. Several colors don't look that distinct, especially bright versions when compared with an emulator or PC editor (Seven Up, for example). So what might look nice on an emulator or PC computer screen, might no look as nice on a real Spectrum on a TV, and vice-versa. To look nice on both it requires a very fine balance that takes a lot of experimenting. Still not finished, but it's good enough for now. Changing priority to finish Menu now.
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Post by rmartins on Jan 24, 2016 23:52:53 GMT
And here is a Gray version of it, just because it's cool  This is what you will see on a black & white TV, or on one of those green or amber monitors (after being tinted with the correct color). It shows Black & White plus highlights. And now a simple Black & White or just pixel data (no highlights or color).  This is what you will see when loading a screen, just before attribute colors are filled in.
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Post by Ivanzx on Feb 12, 2016 23:01:32 GMT
Rui, thanks for the extense posts, as always, they are a great way of learning and sharing information that may help others  Very original loading screen, like it a lot! This ZX Dev´ is showing totally great games/art/ideas, so I am really proud that I created something which can add something to the Spectrum scene, although the merit is 100% of all of you, contestants. How far is the development of the game so far (I mean in percentage)?
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Post by rmartins on Feb 15, 2016 15:51:52 GMT
I have been busy, hacking away a music player. I needed to do this, so that I could understand how to do some extra processing, while playing music.
Also, I had to give UTZ (musician) something to work with, before the dead line.
So far I developed 3 distinct versions. V1 - Pulse Density Modulation (PDM), using Sigma-Delta Modulation with 1 bit Quantizer + WaveTable. V2 - Plain Square Wave Modulation + WaveTable V3 - This one I baptized it "Square Delta" Modulation + WaveTable.
All versions use 8 bit Wave table samples, and 16 bit precision on note frequencies (8 bits Fixed point)
We settled on version V3 for now.
The rest of game development slowed down a bit, due to this "diversion" from the main development.
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Deleted
Deleted Member
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Post by Deleted on Feb 16, 2016 20:10:26 GMT
I'm a big fan of UTZ (used his NTROPIC engine in one of my games). Looking forward to see how that player "plays" and leaves time to do something else!
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Post by rmartins on Feb 22, 2016 17:11:16 GMT
Here is a quick update.  And if you want to see part of it animated, load Menu Test 009 .Tap
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Post by climacus on Feb 24, 2016 12:03:30 GMT
I like so much the menu!!!!
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Post by rmartins on Feb 28, 2016 1:22:33 GMT
I like so much the menu!!!! Thanks New Update  Sample Menu Test 013 .Tap showing animated options (not selectable yet).
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JB
New Member
Posts: 23
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Post by JB on Feb 28, 2016 21:58:09 GMT
It is a very good job, very good details !
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Post by climacus on Feb 29, 2016 12:32:19 GMT
Wow!! I like so much!!!!!
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Post by Ivanzx on Mar 2, 2016 21:15:36 GMT
Certainly, looking really good that menú! How far are you advancing, Rui?  I really hope you can submit the game, so please let me know 
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Post by rmartins on Mar 3, 2016 17:35:49 GMT
Certainly, looking really good that menú! How far are you advancing, Rui? I really hope you can submit the game, so please let me know Progress is being done every day (sleepless nights  ). I certainly will cash-in on the +2 weeks deadline you suggested. But my plan of taking some vacations days to try to finish this, on time, is still on.
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Post by Ivanzx on Mar 3, 2016 20:55:45 GMT
Certainly, looking really good that menú! How far are you advancing, Rui? I really hope you can submit the game, so please let me know Progress is being done every day (sleepless nights  ). I certainly will cash-in on the +2 weeks deadline you suggested. But my plan of taking some vacations days to try to finish this, on time, is still on. I am going to open a thread to ask all the contestants if they dont mind extendind the deadline 2 more weeks 
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Post by rmartins on Mar 3, 2016 20:59:12 GMT
Oops, I thought it was already set. Sorry.
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