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Post by Deleted on Feb 20, 2016 20:21:15 GMT
This is my official entry: Castaway. The game is made in C with assembler, using Z88DK cross-compiler and the SP1 library, and targets the ZX Spectrum 48K (tested in emulators, ZX Spectrum 48K, ZX Spectrum+ and ZX Spectrum +2A). I had to rewrite a lot of C code in assembler, because SP1 memory requirements are probably too much for the 48K and this type of game. I didn't want to simplify the graphics or the mechanics, so at the end the game is not as big as it could be if I had targeted the 128K, but it is still fun and provides a nice challenge without being too hard (I'm not a fan of making "80s hard" games in 2016, because IMHO there are better games to play). I'm quite happy with the results, including graphics, controls, gameplay and sound (only beeper, as it is a 48K game). There are really good entries in this first edition of ZX Dev, so I hope you enjoy playing the game as much as I enjoyed programming it. The ZIP file includes a .TAP file, the inlay and some documentation: castaway.zipPS: didn't include any turbo routine this time. My +2A seems to be very picky with them, so I decided to play safe (the game loads in around 3 minutes and 22 seconds).
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Post by alxinho on Feb 21, 2016 13:23:51 GMT
Qué guegazo me encanta! Mi enhorabuena 
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Post by Deleted on Feb 21, 2016 13:24:27 GMT
Qué guegazo me encanta! Mi enhorabuena  Gracias 
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Post by thelonemagpie on Feb 21, 2016 13:37:07 GMT
I was going to offer my services for cassette cover artwork...
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Post by hikoki on Feb 21, 2016 20:27:44 GMT
Nice game!! A bit too easy, I prefer more difficulty with many lives to get the player involved in a frantic state of mind or even infinite lives as in Meat Boy. I wonder if the sprite engine Fase would allow for making larger games with Z88dk or BorielBasic
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Post by arnaujess on Feb 22, 2016 14:15:30 GMT
Estoy testeándolo, pero me parece un gran juego. Enhorabuena.
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Post by rmartins on Feb 22, 2016 18:42:36 GMT
Very nice game, reidrac. It would be nicer if previous enemies would stay dead, instead of reappearing once you enter the same screen again  Nice graphics, items, enemies and overall game plot.
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Post by Deleted on Feb 22, 2016 18:54:38 GMT
Very nice game, reidrac. It would be nicer if previous enemies would stay dead, instead of reappearing once you enter the same screen again Nice graphics, items, enemies and overall game plot. Thanks! This is my opinion, of course, but I think re-spawning enemies are a requirement for an open exploration game, otherwise you'd end with a boring empty scenario. Also enemy placement is tricky when the player can enter a screen from different sides. When I've programmed this kind of game in a more powerful machine (eg, a PC  ), I move all the entities even if the player is not in the screen, so it gives a better feel of continuity. Doing that on the speccy would be too expensive I think.
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Post by climacus on Feb 23, 2016 8:25:09 GMT
A very good game.
Congratulations!!!
The movemment is very smooth and the controls are perfect.
Thank you!!!
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Post by Deleted on Feb 23, 2016 8:28:47 GMT
A very good game. Congratulations!!! The movemment is very smooth and the controls are perfect. Thank you!!! Thanks!
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